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- Log file for C:\inlineAV\PS2\assets\levels\Tut\tut.ZIT
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- Exported from C:\Temp2\Tutorial Demo Final.max
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Textures
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Geometry Definitions
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 NumMaterials:  2 NumFaces:  143 NumVerts:  132 - terrain_bldgD01
 NumMaterials:  3 NumFaces:  348 NumVerts:  640 - Terrain_Shelving_01
 NumMaterials:  3 NumFaces:  274 NumVerts:  492 - Terrain_Shelving_02
 NumMaterials:  3 NumFaces:  348 NumVerts:  640 - Terrain_Shelving_03
 NumMaterials:  3 NumFaces:  348 NumVerts:  638 - Terrain_Shelving_04
 NumMaterials:  3 NumFaces:  348 NumVerts:  640 - Terrain_Shelving_05
 NumMaterials:  3 NumFaces:  348 NumVerts:  640 - Terrain_Shelving_06
 NumMaterials:  1 NumFaces:   50 NumVerts:   48 - terrain_Hedge02
 NumMaterials:  1 NumFaces:   70 NumVerts:   72 - terrain_Hedge01
 NumMaterials:  3 NumFaces:  414 NumVerts:  309 - PropDef_PalmTrunk
 NumMaterials:  3 NumFaces:  414 NumVerts:  309 - PropDef_PalmTrunkMir
 NumMaterials:  3 NumFaces:  492 NumVerts:  479 - terrain_WaterTowerMir01
 NumMaterials:  5 NumFaces:  718 NumVerts:  597 - terrain_TreeHouseMir01
 NumMaterials:  2 NumFaces:  144 NumVerts:  212 - terrain_Mirqp02
 NumMaterials:  2 NumFaces:  244 NumVerts:  317 - Terrain_Mirqp01
 NumMaterials:  1 NumFaces:   20 NumVerts:   18 - terrain_HedgeMir02
 NumMaterials:  1 NumFaces:   28 NumVerts:   27 - terrain_HedgeMir01
 NumMaterials:  2 NumFaces:  177 NumVerts:  316 - terrain_Fence03
 NumMaterials:  2 NumFaces:   65 NumVerts:  113 - terrain_Fence02
 NumMaterials:  2 NumFaces:   56 NumVerts:  107 - terrain_Fence01
 NumMaterials:  2 NumFaces:   56 NumVerts:  110 - terrain_Fence05
 NumMaterials:  2 NumFaces:   56 NumVerts:  104 - terrain_Fence04
 NumMaterials:  2 NumFaces:   53 NumVerts:  105 - terrain_Fence06
 NumMaterials:  2 NumFaces:  177 NumVerts:  303 - terrain_FenceMir03
 NumMaterials:  2 NumFaces:  286 NumVerts:  514 - terrain_FenceMir02
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows01
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows02
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows03
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows04
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows05
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows06
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows07
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows08
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows09
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows10
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows11
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows12
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows13
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows14
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows15
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows16
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows17
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindows18
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows19
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows20
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindows21
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir14
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir13
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir12
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir11
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir18
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir17
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir16
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir15
 NumMaterials:  2 NumFaces:   72 NumVerts:  142 - terrain_BldgWindowsMir08
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir07
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir06
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir05
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir04
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir03
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir02
 NumMaterials:  2 NumFaces:   72 NumVerts:  140 - terrain_BldgWindowsMir09
 NumMaterials:  2 NumFaces:   72 NumVerts:  141 - terrain_BldgWindowsMir10
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir01
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir19
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir20
 NumMaterials:  2 NumFaces:  130 NumVerts:  222 - terrain_BldgWindowsMir21
 NumMaterials:  2 NumFaces:   62 NumVerts:  104 - terrain_RollUpDoor01
 NumMaterials:  2 NumFaces:   62 NumVerts:  104 - terrain_RollUpDoorMir01
 NumMaterials:  6 NumFaces:  334 NumVerts:  406 - terrain_BldgMir02
 NumMaterials:  5 NumFaces:  206 NumVerts:  246 - terrain_BldgMir03
 NumMaterials:  6 NumFaces:  249 NumVerts:  311 - terrain_BldgMir01
 NumMaterials:  5 NumFaces:  430 NumVerts:  490 - terrain_BldgMir04
 NumMaterials:  3 NumFaces:   10 NumVerts:   20 - Terrain_Hallway01
 NumMaterials:  3 NumFaces:   80 NumVerts:  103 - Terrain_Wall_102
 NumMaterials:  4 NumFaces:   85 NumVerts:  112 - Terrain_Wall_107
 NumMaterials:  3 NumFaces:  174 NumVerts:  210 - Terrain_Wall_108
 NumMaterials:  3 NumFaces:   63 NumVerts:   62 - terrain_Roof02
 NumMaterials:  2 NumFaces:  129 NumVerts:  126 - Terrain_Wall_008
 NumMaterials:  3 NumFaces:  137 NumVerts:  160 - Terrain_Wall_A
 NumMaterials:  1 NumFaces:  150 NumVerts:  102 - terrain_Roof03
 NumMaterials:  3 NumFaces:   84 NumVerts:   87 - Terrain_Wall_101
 NumMaterials:  3 NumFaces:   98 NumVerts:  123 - Terrain_Wall_105
 NumMaterials:  2 NumFaces:   48 NumVerts:   60 - Terrain_Wall_106
 NumMaterials:  3 NumFaces:  139 NumVerts:  175 - Terrain_wall_109
 NumMaterials:  3 NumFaces:   36 NumVerts:   46 - Terrain_Wall_01
 NumMaterials:  5 NumFaces:   79 NumVerts:  115 - Terrain_Wall_02
 NumMaterials:  3 NumFaces:   65 NumVerts:   64 - terrain_Roof01
 NumMaterials:  3 NumFaces:   64 NumVerts:   63 - terrain_Roof04
 NumMaterials:  3 NumFaces:   96 NumVerts:   81 - terrain_Roof05
 NumMaterials:  9 NumFaces: 1006 NumVerts:  818 - terrain_StatueBowlMir01
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt01
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt02
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt03
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt04
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt05
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt06
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt07
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt08
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt09
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt10
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt11
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt12
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt13
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt14
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt15
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt16
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt17
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt18
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt19
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt20
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt21
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt22
 NumMaterials:  1 NumFaces:   72 NumVerts:   49 - terrain_Asphalt23
 NumMaterials:  1 NumFaces:  128 NumVerts:  100 - terrain_Floor01
 NumMaterials:  1 NumFaces:  128 NumVerts:  100 - terrain_Floor02
 NumMaterials:  1 NumFaces:   96 NumVerts:   80 - terrain_Floor03
 NumMaterials:  1 NumFaces:   96 NumVerts:   80 - terrain_Floor04
 NumMaterials:  1 NumFaces:  108 NumVerts:   88 - terrain_Floor05
 NumMaterials:  1 NumFaces:   98 NumVerts:   82 - terrain_Floor06
 NumMaterials:  1 NumFaces:   48 NumVerts:   40 - terrain_Floor07
 NumMaterials:  2 NumFaces:   80 NumVerts:   69 - terrain_Grass01
 NumMaterials:  2 NumFaces:   80 NumVerts:   69 - terrain_Grass02
 NumMaterials:  2 NumFaces:   60 NumVerts:   53 - terrain_Grass03
 NumMaterials:  2 NumFaces:   68 NumVerts:   71 - terrain_Grass04
 NumMaterials:  2 NumFaces:   48 NumVerts:   51 - terrain_Grass05
 NumMaterials:  2 NumFaces:   88 NumVerts:   83 - terrain_Grass06
 NumMaterials:  2 NumFaces:  108 NumVerts:  114 - terrain_Grass07
 NumMaterials:  1 NumFaces:  224 NumVerts:  160 - terrain_Puddles01
 NumMaterials:  1 NumFaces:  224 NumVerts:  160 - terrain_Puddles02
 NumMaterials:  1 NumFaces:  168 NumVerts:  120 - terrain_Puddles03
 NumMaterials:  1 NumFaces:  168 NumVerts:  120 - terrain_Puddles04
 NumMaterials:  1 NumFaces:  196 NumVerts:  140 - terrain_Puddles05
 NumMaterials:  1 NumFaces:  196 NumVerts:  140 - terrain_Puddles06
 NumMaterials:  1 NumFaces:   84 NumVerts:   60 - terrain_Puddles07
 NumMaterials:  1 NumFaces:  156 NumVerts:  312 - terrain_Weeds01
 NumMaterials:  1 NumFaces:  240 NumVerts:  480 - terrain_Weeds02
 NumMaterials:  1 NumFaces:  156 NumVerts:  312 - terrain_Weeds03
 NumMaterials:  1 NumFaces:  264 NumVerts:  528 - terrain_Weeds04
 NumMaterials:  1 NumFaces:  240 NumVerts:  480 - terrain_Weeds05
 NumMaterials:  1 NumFaces:  468 NumVerts:  936 - terrain_Weeds06
 NumMaterials:  1 NumFaces:  468 NumVerts:  936 - terrain_Weeds07
 NumMaterials:  1 NumFaces:   50 NumVerts:   47 - ScriptObj_PoolDrop

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 Scriptobj_rail_low_L7
 Scriptobj_rail_low_L8
 Scriptobj_kicker_L10
 Scriptobj_qpipe_L12
 Scriptobj_qpipe_L13
 ScriptObj_vault_L14
 Scriptobj_Pole_L15
 ScriptObj_Pole_L16
 ScriptObj_Wall_L18
 ScriptObj_vault_L20
 ScriptObj_Pole_L20
 Scriptobj_rail_low_L20
 scriptObj_buttonhack
 Scriptobj_funbox_SR1_L6
 Scriptobj_qpipe_2_L24
 Scriptobj_qpipe_1_L24
 Scriptobj_rail_1_L23
 scriptObj_controller
 Scriptobj_qpipe_L25
 ScriptObj_Pole_L25
 Scriptobj_rail_2_L25
 Scriptobj_rail_1_L25
 Scriptobj_qpipe_Lcess25
 Scriptobj_qpipe_2_L19
 Scriptobj_qpipe_1_L19
 scriptObj_statue_1L_L2
 scriptObj_statue_2L_L2
 scriptObj_statue_3L_L2
 scriptObj_statue_2L_L3
 scriptObj_statue_3L_L3
 scriptObj_statue_1L_L3
 scriptObj_statue_4L_L3
 scriptObj_statue_3L_L4
 scriptObj_statue_1L_L4
 scriptObj_statue_4L_L4
 scriptObj_statue_2L_L4
 Scriptobj_rail_low_L5
 scriptObj_AssignerOneTimer
 Scriptobj_bowl_qpipe_L11
 Scriptobj_bowl_qpipe_L22
 Scriptobj_rail_2_L23
 Scriptobj_rail_3_L23
 ScriptObj_PlayerOne
 terrain_WaterTower01
 ScriptObj_Davehelper_L24
 terrain_EI_statue
 Terrain_qp02
 terrain_qp01
 terrain_TreeHouse01
 terrain_dollytrack03
 terrain_dollytrack04
 Terrain_Crate03
 terrain_EI_statue01
 terrain_EI_statue02
 terrain_EI_statue03
 Terrain_Crate01
 terrain_EI_statue05
 terrain_EI_statue06
 terrain_EI_statue07
 terrain_EI_statue08
 terrain_EI_statue09
 terrain_StatueBowl01
 Panorama_
 Car_GolfCart
  Wheel
  CartDriver
  Wheel
  Shadow
  Wheel
  Wheel
 terrain_bldgB
 terrain_bldgC
 terrain_bldgD
 terrain_bldgB01
 terrain_bldgB02
 terrain_bldgC01
 terrain_bldgB03
 terrain_bldgB04
 terrain_bldgB06
 terrain_bldgD01
 Terrain_Shelving_01
 Terrain_Shelving_02
 Terrain_Shelving_03
 Terrain_Shelving_04
 Terrain_Shelving_05
 Terrain_Shelving_06
 terrain_Hedge02
 terrain_Hedge01
 Prop_PalmTrunk01
 Prop_PalmTrunk02
 Prop_PalmTrunk03
 Prop_PalmTrunk04
 Prop_PalmTrunk05
 Prop_PalmTrunk06
 Prop_PalmTrunk07
 Prop_PalmTrunk08
 Prop_PalmTrunk09
 Prop_PalmTrunk10
 Prop_PalmTrunk11
 Prop_PalmTrunkMir01
 Prop_PalmTrunkMir02
 Prop_PalmTrunkMir03
 Prop_PalmTrunkMir04
 Prop_PalmTrunkMir05
 Prop_PalmTrunkMir06
 Prop_PalmTrunkMir07
 Prop_PalmTrunkMir08
 Prop_PalmTrunkMir09
 Prop_PalmTrunkMir10
 Prop_PalmTrunkMir11
 terrain_WaterTowerMir01
 terrain_TreeHouseMir01
 terrain_Mirqp02
 Terrain_Mirqp01
 terrain_HedgeMir02
 terrain_HedgeMir01
 terrain_Fence03
 terrain_Fence02
 terrain_Fence01
 terrain_Fence05
 terrain_Fence04
 terrain_Fence06
 terrain_FenceMir03
 terrain_FenceMir02
 terrain_BldgWindows01
 terrain_BldgWindows02
 terrain_BldgWindows03
 terrain_BldgWindows04
 terrain_BldgWindows05
 terrain_BldgWindows06
 terrain_BldgWindows07
 terrain_BldgWindows08
 terrain_BldgWindows09
 terrain_BldgWindows10
 terrain_BldgWindows11
 terrain_BldgWindows12
 terrain_BldgWindows13
 terrain_BldgWindows14
 terrain_BldgWindows15
 terrain_BldgWindows16
 terrain_BldgWindows17
 terrain_BldgWindows18
 terrain_BldgWindows19
 terrain_BldgWindows20
 terrain_BldgWindows21
 terrain_BldgWindowsMir14
 terrain_BldgWindowsMir13
 terrain_BldgWindowsMir12
 terrain_BldgWindowsMir11
 terrain_BldgWindowsMir18
 terrain_BldgWindowsMir17
 terrain_BldgWindowsMir16
 terrain_BldgWindowsMir15
 terrain_BldgWindowsMir08
 terrain_BldgWindowsMir07
 terrain_BldgWindowsMir06
 terrain_BldgWindowsMir05
 terrain_BldgWindowsMir04
 terrain_BldgWindowsMir03
 terrain_BldgWindowsMir02
 terrain_BldgWindowsMir09
 terrain_BldgWindowsMir10
 terrain_BldgWindowsMir01
 terrain_BldgWindowsMir19
 terrain_BldgWindowsMir20
 terrain_BldgWindowsMir21
 terrain_RollUpDoor01
 terrain_RollUpDoorMir01
 terrain_BldgMir02
 terrain_BldgMir03
 terrain_BldgMir01
 terrain_BldgMir04
 Terrain_Hallway01
 Terrain_Wall_102
 Terrain_Wall_107
 Terrain_Wall_108
 terrain_Roof02
 Terrain_Wall_008
 Terrain_Wall_A
 terrain_Roof03
 Terrain_Wall_101
 Terrain_Wall_105
 Terrain_Wall_106
 Terrain_wall_109
 Terrain_Wall_01
 Terrain_Wall_02
 terrain_Roof01
 terrain_Roof04
 terrain_Roof05
 terrain_StatueBowlMir01
 terrain_Asphalt01
 terrain_Asphalt02
 terrain_Asphalt03
 terrain_Asphalt04
 terrain_Asphalt05
 terrain_Asphalt06
 terrain_Asphalt07
 terrain_Asphalt08
 terrain_Asphalt09
 terrain_Asphalt10
 terrain_Asphalt11
 terrain_Asphalt12
 terrain_Asphalt13
 terrain_Asphalt14
 terrain_Asphalt15
 terrain_Asphalt16
 terrain_Asphalt17
 terrain_Asphalt18
 terrain_Asphalt19
 terrain_Asphalt20
 terrain_Asphalt21
 terrain_Asphalt22
 terrain_Asphalt23
 terrain_Floor01
 terrain_Floor02
 terrain_Floor03
 terrain_Floor04
 terrain_Floor05
 terrain_Floor06
 terrain_Floor07
 terrain_Grass01
 terrain_Grass02
 terrain_Grass03
 terrain_Grass04
 terrain_Grass05
 terrain_Grass06
 terrain_Grass07
 terrain_Puddles01
 terrain_Puddles02
 terrain_Puddles03
 terrain_Puddles04
 terrain_Puddles05
 terrain_Puddles06
 terrain_Puddles07
 terrain_Weeds01
 terrain_Weeds02
 terrain_Weeds03
 terrain_Weeds04
 terrain_Weeds05
 terrain_Weeds06
 terrain_Weeds07
 ScriptObj_PoolDrop

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 ScriptObj_Wall_L18-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 Scriptobj_rail_low_L7-High number of vertices in object (774, Optimum is < 512) 
 collision_rail_low_L7-Low number of vertices in object (50, Optimum is > 64) 
 Scriptobj_rail_low_L8-High number of vertices in object (670, Optimum is < 512) 
 collision_rail_low_L8-Low number of vertices in object (50, Optimum is > 64) 
 ScriptObj_vault_L14-Low number of vertices in object (58, Optimum is > 64) 
 Scriptobj_Pole_L15-Low number of vertices in object (34, Optimum is > 64) 
 ScriptObj_Pole_L16-Low number of vertices in object (59, Optimum is > 64) 
 ScriptObj_vault_L20-Low number of vertices in object (26, Optimum is > 64) 
 Scriptobj_rail_low_L20-High number of vertices in object (668, Optimum is < 512) 
 collision_rail_low_L20-Low number of vertices in object (50, Optimum is > 64) 
 scriptObj_buttonhack-Low number of vertices in object (8, Optimum is > 64) 
 collision_rail_1_L23-Low number of vertices in object (20, Optimum is > 64) 
 scriptObj_controller-Low number of vertices in object (8, Optimum is > 64) 
 ScriptObj_Pole_L25-Low number of vertices in object (59, Optimum is > 64) 
 collision_rail_2_L25-Low number of vertices in object (20, Optimum is > 64) 
 collision_rail_1_L25-Low number of vertices in object (20, Optimum is > 64) 
 Scriptobj_rail_low_L5-Low number of vertices in object (58, Optimum is > 64) 
 scriptObj_AssignerOneTimer-Low number of vertices in object (8, Optimum is > 64) 
 Scriptobj_bowl_qpipe_L22-High number of vertices in object (530, Optimum is < 512) 
 collision_rail_2_L23-Low number of vertices in object (20, Optimum is > 64) 
 collision_rail_3_L23-Low number of vertices in object (20, Optimum is > 64) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 64) 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 64) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 64) 
 PropDef_IconTap-Low number of vertices in object (50, Optimum is > 64) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 64) 
 PropDef_CardAce-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardTwo-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardFour-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardThree-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardEight-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardSeven-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardSix-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardFive-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardJack-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardTen-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardQueen-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardNine-Low number of vertices in object (32, Optimum is > 64) 
 PropDef_CardKing-Low number of vertices in object (32, Optimum is > 64) 
 ScriptObj_PlayerOne-Low number of vertices in object (20, Optimum is > 64) 
 ScriptObj_Davehelper_L24-High number of vertices in object (587, Optimum is < 512) 
 terrain_TreeHouse01-High number of vertices in object (595, Optimum is < 512) 
 terrain_dollytrack04-Low number of vertices in object (56, Optimum is > 64) 
 Terrain_Crate03-Low number of vertices in object (24, Optimum is > 64) 
 Terrain_Crate01-Low number of vertices in object (24, Optimum is > 64) 
 CarDef_GolfCart-High number of vertices in object (961, Optimum is < 512) 
 CartDriver-High number of vertices in object (802, Optimum is < 512) 
 Shadow-Low number of vertices in object (10, Optimum is > 64) 
 terrain_StatueBowl01-High number of vertices in object (828, Optimum is < 512) 
 terrain_bldgB01-Low number of vertices in object (40, Optimum is > 64) 
 terrain_bldgB02-Low number of vertices in object (40, Optimum is > 64) 
 Terrain_Shelving_01-High number of vertices in object (640, Optimum is < 512) 
 Terrain_Shelving_03-High number of vertices in object (640, Optimum is < 512) 
 Terrain_Shelving_04-High number of vertices in object (638, Optimum is < 512) 
 Terrain_Shelving_05-High number of vertices in object (640, Optimum is < 512) 
 Terrain_Shelving_06-High number of vertices in object (640, Optimum is < 512) 
 terrain_Hedge02-Low number of vertices in object (48, Optimum is > 64) 
 terrain_TreeHouseMir01-High number of vertices in object (597, Optimum is < 512) 
 terrain_HedgeMir02-Low number of vertices in object (18, Optimum is > 64) 
 terrain_HedgeMir01-Low number of vertices in object (27, Optimum is > 64) 
 terrain_FenceMir02-High number of vertices in object (514, Optimum is < 512) 
 terrain_BldgWindowsMir08-High vertex to face ratio (2.013889, Optimum is < 2.000000) - poor stripping 
 Terrain_Hallway01-Low number of vertices in object (20, Optimum is > 64) 
 Decal_streak05-Low number of vertices in object (44, Optimum is > 64) 
 terrain_Roof02-Low number of vertices in object (62, Optimum is > 64) 
 Decal_streak04-Low number of vertices in object (32, Optimum is > 64) 
 Decal_streak07-Low number of vertices in object (24, Optimum is > 64) 
 Decal_grime_bottom_101-Low number of vertices in object (24, Optimum is > 64) 
 Decal_Grime_Top_101-Low number of vertices in object (14, Optimum is > 64) 
 Decal_Grime03-Low number of vertices in object (16, Optimum is > 64) 
 Decal_streak02-Low number of vertices in object (24, Optimum is > 64) 
 Terrain_Wall_106-Low number of vertices in object (60, Optimum is > 64) 
 Decal_streak01-Low number of vertices in object (20, Optimum is > 64) 
 Decal_grime02-Low number of vertices in object (16, Optimum is > 64) 
 Decal_streak03-Low number of vertices in object (32, Optimum is > 64) 
 Terrain_Wall_01-Low number of vertices in object (46, Optimum is > 64) 
 Decal_Grime_Top_103-Low number of vertices in object (6, Optimum is > 64) 
 Decal_grime_Bottom_103-Low number of vertices in object (8, Optimum is > 64) 
 Decal_Grime_Top_102-Low number of vertices in object (8, Optimum is > 64) 
 Decal_grime_bottom_102-Low number of vertices in object (16, Optimum is > 64) 
 terrain_Roof04-Low number of vertices in object (63, Optimum is > 64) 
 terrain_StatueBowlMir01-High number of vertices in object (818, Optimum is < 512) 
 terrain_Asphalt01-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt02-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt03-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt04-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt05-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt06-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt07-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt08-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt09-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt10-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt11-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt12-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt13-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt14-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt15-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt16-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt17-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt18-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt19-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt20-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt21-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt22-Low number of vertices in object (49, Optimum is > 64) 
 terrain_Asphalt23-Low number of vertices in object (49, Optimum is > 64) 
 decal_Floor01-Low number of vertices in object (32, Optimum is > 64) 
 decal_Floor02-Low number of vertices in object (28, Optimum is > 64) 
 decal_Floor03-Low number of vertices in object (24, Optimum is > 64) 
 decal_Floor04-Low number of vertices in object (20, Optimum is > 64) 
 decal_Floor05-Low number of vertices in object (28, Optimum is > 64) 
 decal_Floor06-Low number of vertices in object (20, Optimum is > 64) 
 terrain_Floor07-Low number of vertices in object (40, Optimum is > 64) 
 decal_Floor07-Low number of vertices in object (12, Optimum is > 64) 
 terrain_Grass03-Low number of vertices in object (53, Optimum is > 64) 
 terrain_Grass05-Low number of vertices in object (51, Optimum is > 64) 
 terrain_Puddles07-Low number of vertices in object (60, Optimum is > 64) 
 terrain_Weeds04-High number of vertices in object (528, Optimum is < 512) 
 terrain_Weeds06-High number of vertices in object (936, Optimum is < 512) 
 terrain_Weeds07-High number of vertices in object (936, Optimum is < 512) 
 ScriptObj_PoolDrop-Low number of vertices in object (47, Optimum is > 64) 
  
 -END- 
 - EOF - 
